Hybrid Conference
with Social VR Experience
in the Metaverse
#ImmersiveX
Immersive Branding®:
How Brands Become an Experience
IMMERSIVE X is a hybrid conference that invites decision-makers in marketing, media, and communications on an interactive journey of discovery. During the event, you will gain insights into how new digital technologies are changing the cultural technique of storytelling and how to use innovative forms of storytelling in a target-oriented way for your brand in challenging times.
The Conference with Social VR Experience
With a ticket for IMMERSIVE X, you book a journey into virtual reality: parts of the conference take place in a custom-built VR world. Take a seat in the auditorium, network with other participants around the campfire, and dance at the after-show party in the club basement – without physically leaving your office or home office. A VR headset on a rental basis is included in the ticket price.
Hybrid Platform Concept
Besides sessions in virtual reality, participants experience IMMERSIVE X with different senses and in different worlds.
2D: An interactive livestream with chat function for exchange with other participants and with a direct link to the speakers on the virtual stage.
Social Audio: Audio sessions in live podcast format that can be consumed off-screen via headphones.
Haptic: Pre-delivered surprises by mail that link the virtual experience of the conference with the physical world of the participants.
The X Stands for ...
- ... an innovative conference format that goes beyond what you have seen so far in screen events and virtual workshops.
- ... the unknown, surprising, and inspiring that you will encounter in the interactive sessions.
- ... an extraordinary experience that we will create together with you and the other participants.
Have You Heard About Our Monthly Event Series in the Metaverse?
On the second Thursday of every month, we invite you to a social VR experience in the Metaverse: X-NIGHT is a virtual reality event series where you can participate in a guided world tour through the social VR community AltspaceVR (X-TOURS), experience expert talks on new, digital forms of storytelling (X-TALKS), and attend parties with live DJ sets (X-BEATS).
Review of the IMMERSIVE X 2021
On November 4 and 5, 2021, around 100 IMMERSIVE X ticket holders embarked on a virtual journey. They crossed different worlds and experienced the hybrid conference in virtual reality or social VR, in 2D via an interactive live stream, and purely auditorily as a podcast format. Speakers from topics such as Artificial Intelligence, Podcast, Storytelling, Brands, Community, Science, Creativity or Games addressed the overarching question “What’s next?” – how is corporate communication changing in challenging and uncertain times like ours? In their sessions, experts presented the discoveries that have already been made off the prescribed path, those that lie ahead, and the opportunities that these discoveries will open up.
Quotes
(Curator of the session CREATIVITY)
As someone who designs spaces and platforms, I really enjoyed the opportunity to explore new perspectives on relationship and community building at IMMERSIVE X!
(Curator of Session COMMUNITY).
DRS Neuwied
(Participant)
Making-of
Speakers 2021
Lance Weiler
Co-Founder and Director Columbia University School of the Arts Digital Storytelling Lab
Björn Ognibeni
Co-Founder ChinaBriefs.io & XRLab&MCM
Carsten Senz
Vice President Corporate Communications Huawei Deutschland
Sven Heitsch
Chief Digital Officer Siemens Gamesa
Antonia Simm
Megaherz GmbH Producer & Director
Johannes Wagner
Head of Startup Cooperation, Versicherungskammer and Member of the Board at InsurTech Hub Munich
Bettina Halstrick
Podcast format developer
Rolf Meßmer
Chief Marketing Officer, RAUM
Manouchehr Shamsrizi
RetroBrain Founder
Colleen Curtis
Head of Community, Miro
John Groves
Composer and musician
Prof. Dr. Vanessa Borkmann
Head of FutureHotel & Future Museum, Fraunhofer Institut
Tommy Honton
Writer and Experience Designer
Jussi Havu
CEO, Glue Collaboration
Vladimir Alexeev
Digital Experience Specialist, DB Schenker
Christina M. Schollerer
Founder of StoryDesign.Studio and head of the DIGITAL competition at the Golden Sparrow Awards
Stephanie Bagehorn
Brandmanager, vm-people GmbH
Anne Seubert
Founder Brands & Places
Dr. Gerhard Huhn
Co-Founder and Head of Flow Academy
Christopher Werth
Director Strategy & Concept, VOK DAMS worldwide
Oliver Hoffmann
Game Maker
Thomas Zorbach
Founder & Managing Partner, vm-people GmbH
Klaus Lemm
New Technology Experiencer
Sean Keogh
Consultant for Digitalisation, headroom
Daniel Schaefer
Consultant for Remote Work, headroom
Prof. Thorsten Hennig-Thurau
Academic Director of XRLab@MCM
Nilusha Aliman
Research Executive of XRLab@MCM
Daniel Dyboski-Bryant
Founder Director Educators of in VR
Sebastian Kühne
Chief Design Officer, RAUM
Moderation 2021
Philipp Reinartz
Philipp Reinartz is an entrepreneur, author and moderator. He is co-founder of the gamification agency Pfeffermind and Germany's largest escape game provider. He also writes novels, hosts and develops series and TV formats (Audible, Sky).