Our parents have always warned us about new immersive technologies: In the 18th century, it was considered dangerous to read novels. There was a danger of losing oneself in other worlds. Later it was said that television would give us square eyes, computer games would create criminals, and smartphones would shatter our attention span.
Shouldn’t a technology like VR drive us completely into a stupor? Like in Simon Stålenhag’s illustrated novel The Electric State?
Christopher Werth claims the opposite at Immersive X. He shows how VR can be used as a productive booster in the individual steps of the creative process to develop new ideas with various applications and the targeted change of premises.
The whole session is scientifically underpinned by Prof. Dr.-Ing. Vanessa Borkmann, who has conducted research on the influence of spaces on the creative process.
Anyone who still feels dumber after this session can complain at the parents’ meeting that follows.
(This session will be held in German)