Beyond Watching: The Future of Social and Interactive Immersive Video

What happens when immersive video becomes more than something we simply watch? As immersive video reaches ever higher levels of visual quality, the next leap may not be about resolution, but about what we can do inside the experience and who we can share it with. In this talk and live experience, Ivan Varko Founder […]

The Next Act: The Future of Live Immersive Theatre in Virtual Worlds and Beyond

What comes next when live theatre in virtual worlds wins an Emmy? Fresh from winning the 2026 Emmy for Outstanding Emerging Media Program with Uncanny Alley: A New Day, The Ferryman Collective joins IMMERSIVE X for aN exploration of where live immersive theatre goes from here. In the first act, Ferryman looks back and forward. […]

From VR to Location-Based Experiences: How Immersive Storytelling Is Finding Its Next Stage

What comes next for immersive storytelling after more than a decade of experimentation, breakthroughs and hard-earned lessons? As co-founder of Felix & Paul Studios, Paul Raphaël has been at the forefront of immersive storytelling from the early days of cinematic VR to ambitious large-scale, location-based experiences. In this fireside chat, he reflects on that journey […]

Inside “Uncanny Alley”: Behind The Curtain of Immersive Theatre in VR

Step inside Uncanny Alley: A New Day, the award-winning VR theatre experience from Ferryman Collective and Virtual Worlds Company. Winner of the XR Must Award for Best Interactivity/Performance, it has toured top international festivals such as Venice where it garnered the Fanheart3 Audience Award, SXSW, Raindance and even translated into French for the NewImages Festival.  […]

When Metal Music Meets Fortnite

What happens when one of the world’s most legendary metal festivals meets the world’s most playful platform? In this session, Maud Clavier dives into the creation of an immersive, gamified world for Hellfest inside Fortnite. Blending the codes of concert culture with game design, she unpacks how her team reimagined festival rituals for a digital […]

Designing XR Instruments: From Sketch to Sound

XR allows us to rethink what a musical instrument can be, but designing them requires balancing creativity with practical constraints.   This session looks at Geogroove, a mixed reality music experience built in Unreal Engine, as a case study in designing playable, spatial instruments. I’ll explore what worked, what didn’t, and how to design engaging musical […]

The Show Must Go On … In The Metaverse

In the Metaverse, the spotlight never fades – it just follows a different script. This session unpacks what it takes to produce compelling, large-scale shows for audiences made of avatars. Drawing from her work at VRROOM, where she led productions across platforms like VRChat and Roblox, Maud Clavier shares how her teams built concerts, festivals […]

heyVR.io: The Journey Of Building a Platform for VR and AR Browser Games

What does it take to build a thriving platform for immersive browser games? In this talk, Marc Neuhoff, Co-Founder and CEO of heyVR.io, shares his journey from entering the XR space to shaping today’s WebXR landscape. Discover how his team is redefining accessibility, monetization, and player experience in an open, browser-based XR ecosystem. After the […]

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