The Next Reality Conference

2023
November
29 + 30

How the Metaverse and AI shape our Future

IMMERSIVE X is not your ordinary conference: It’s a two-day digital event ABOUT the Metaverse taking place IN the Metaverse. The event is primarily set in virtual reality and can be accessed either with a VR-headset or via desktop computer.

The focus of the conference is on immersive technologies such as Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR) and Artificial Intelligence (AI). We’ll discuss and explore the potential impact on businesses and society.

Instigated by vm-people and co-curated by a hub of strong partners, IMMERSIVE X is an open conference that invites other players in related future arenas to contribute e.g. as speakers, exhibitors, or sponsors.

Are you ready to join us on the journey into our next reality?

Do you want to dive in?

IMMERSIVE X is an exclusive event by invitation only. The event brings together experts, innovators, and decision-makers from various fields to explore the latest advancements and discuss the ways in which immersive technologies and Artificial Intelligence will transform businesses and society.

Have You Heard About Our Monthly Event Series in the Metaverse?

Each month, we invite you to a social VR experience in the Metaverse: X-NIGHT is an event series where you can participate in a guided excursion for first timers (X-TOURS), experience expert talks on various emerging trends and topics (X-TALKS) and meet up with other like minded people from all over the world  (X-CHANGE).

Review of the IMMERSIVE X 2021

On November 4 and 5, 2021, around 100 IMMERSIVE X ticket holders embarked on a virtual journey. They crossed different worlds and experienced the hybrid conference in virtual reality or social VR, in 2D via an interactive live stream, and purely auditorily as a podcast format. Speakers from topics such as Artificial Intelligence, Podcast, Storytelling, Brands, Community, Science, Creativity or Games addressed the overarching question “What’s next?” – how is corporate communication changing in challenging and uncertain times like ours? In their sessions, experts presented the discoveries that have already been made off the prescribed path, those that lie ahead, and the opportunities that these discoveries will open up.

Quotes

Making-of

Speakers 2021

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Lance Weiler

Co-Founder and Director Columbia University School of the Arts Digital Storytelling Lab

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Björn Ognibeni

Co-Founder ChinaBriefs.io & XRLab&MCM

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Carsten Senz

Vice President Corporate Communications Huawei Deutschland

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Sven Heitsch

Chief Digital Officer Siemens Gamesa

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Antonia Simm

Megaherz GmbH Producer & Director

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Johannes Wagner

Head of Startup Cooperation, Versicherungskammer and Member of the Board at InsurTech Hub Munich

Bettina Halstrick

Bettina Halstrick

Podcast format developer

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Rolf Meßmer

Chief Marketing Officer, RAUM

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Manouchehr Shamsrizi

RetroBrain Founder

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Colleen Curtis

Head of Community, Miro

John Groves

John Groves

Composer and musician

Vanessa Borkmann

Prof. Dr. Vanessa Borkmann

Head of FutureHotel & Future Museum, Fraunhofer Institut

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Tommy Honton

Writer and Experience Designer

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Jussi Havu

CEO, Glue Collaboration

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Vladimir Alexeev

Digital Experience Specialist, DB Schenker

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Christina M. Schollerer

Founder of StoryDesign.Studio and head of the DIGITAL competition at the Golden Sparrow Awards

Stephanie-Bagehorn

Stephanie Bagehorn

Brandmanager, vm-people GmbH

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Anne Seubert

Founder Brands & Places

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Dr. Gerhard Huhn

Co-Founder and Head of Flow Academy

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Christopher Werth

Director Strategy & Concept, VOK DAMS worldwide

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Oliver Hoffmann

Game Maker

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Thomas Zorbach

Founder & Managing Partner, vm-people GmbH

Klaus Lemm

Klaus Lemm

New Technology Experiencer

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Sean Keogh

Consultant for Digitalisation, headroom

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Daniel Schaefer

Consultant for Remote Work, headroom

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Prof. Thorsten Hennig-Thurau

Academic Director of XRLab@MCM

Nilusha-Aliman

Nilusha Aliman

Research Executive of XRLab@MCM

Daniel-Dyboski-Bryant

Daniel Dyboski-Bryant

Founder Director Educators of in VR

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Sebastian Kühne

Chief Design Officer, RAUM

Moderation 2021

Philipp Reinartz

Philipp Reinartz is an entrepreneur, author and moderator. He is co-founder of the gamification agency Pfeffermind and Germany's largest escape game provider. He also writes novels, hosts and develops series and TV formats (Audible, Sky).

Organizer

Many Thanks to Our Partners 2021

I want to dive in

The fourth IMMERSIVE X will be taking place November 26 – 28 2024

IMMERSIVE X is a conference organized by individuals who met and connected on Social VR platforms during the difficult times of the pandemic. Our goal is to create a special experience for like-minded people. We value having the right participants more than charging high ticket prices, so attendance is free. However, we would appreciate it if you could provide some information about yourself.

X-HOUR

MAR 8, 2024
11:00 AM – 12:00 PM CST

VR for Social Change

The Africa VR Campus and Center is a grassroots tech organization dedicated to empowering the underprivileged and nurturing talent in remote areas, fostering Metaverse growth across Africa. The organization introduces learners of all ages to emerging technologies, providing VR/XR/AR devices to promote diverse African Metaverse participation. The initiative includes weekly events from an African perspective and a development project aimed at creating an open-source VR OS and apps, ensuring free access for Africans to express themselves.

 

In this session, Paul shares his story and offers insights into Africa’s role in the future of immersive tech and beyond. You will also have the opportunity to meet some of his students and talk about the learner’s perspective.

Format

Panel and Presentation

Platform

Location

REMIO | AREA X

Speaker:

Paul Simon Waiyaki
CEO and Founder at Africa VR Campus and Center

Paul Simon Waiyaki’s journey began with VOFCIN in 2012, addressing challenges for African children. In 2014, he entered real estate to boost African growth. In 2016 he became the first African in VR and pioneered the technology by founding the The Africa VR Campus and Center. In 2019, he hosted mainstream MetaVerse event hosted live from Africa. In 2022, he launched VR & Space programs customized for the African Learner.

X-HOUR

MAR 9, 2024
1:00 PM – 2:00 PM CST

Art and Science in the Metaverse: Unleashing the Power of the VR Experience

This is the story of a team of passionate artists and developers who decided to bring a whole new value to the Metaverse, where visual art and science converge to create a transcendental experience.

The audience will be exposed to stunning artworks created by VR artist ShuShu VR and 3D artist Niko Lang, two of the most talented creators currently developing concepts in social VR platforms.

The Overview Effect Experience is an immersive cinematic simulation of the phenomenon defined by space philosopher Professor Frank White in his work “The Overview Effect: Space Exploration and Human Evolution“.
Here we take the position of humankind as we try to understand the precious value of our planet and how we can help Earth and ourselves survive in a better way.

The project was awarded the Honorable Mentions at the Awareness Film Festival in Los Angeles.

We are delighted to welcome our honorable guests to the Virtual Reality event: Professor Frank White, Tom Nickel and Jeremy Nickel.

Credits:
Design concept: VRium Creative Team
Producer: Nanea Reeves and TRIPP
Sound Design: David Starfire
Narrator: Space philosopher Frank White
Creative Director: Jeremy Nickel
VR Stream Filmmaker: Carlos Austin

Nymphs is an epic theatrical artwork performed by monumental art dolls. A holodramatic theater of love and death, submerged in an amorous yet lethal underwater dream.

The project was awarded Best Virtual Reality Short Film at the Cannes Film Festival and the Discovery Award at the Raindance Immersive Festival.

Format

Experience

Platform

Location

VRChat | Theatrum Anatomicum

Speaker: