What makes a virtual world feel real – even before we consciously notice why?
Sound is one of the most powerful yet often overlooked dimensions of immersive experiences. Whether in virtual worlds or physical spaces, spatial audio can give environments scale and depth, direct our attention, trigger emotion and create the subtle acoustic cues that make a place feel believable.
Larry Chang, Audio Director at Larrisim Studio, joins Daniel Deboy and Markus Auer of DELTA Soundworks to explore immersive audio from different perspectives and practices. Guided by Stephanie Bagehorn, they compare approaches rooted in sound design and interactive storytelling with those of spatial audio, acoustics and psychoacoustics – exploring what virtual and real-world spatial audio can learn from each other.
How do you design the sound of a space that exists only virtually? And conversely, how can virtual environments be used to simulate, experience and test the acoustics of physical spaces before they even exist? From interactive sound and music to virtual acoustics and perception, the conversation reveals how differently immersive sound can be approached – and where these disciplines begin to converge.