HOW CAN WE PROTECT IMMERSIVE EXPERIENCES?
A EUROPEAN PERSPECTIVE ON CODES OF CONDUCT AND ETHICAL DESIGN

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AI-generated image

Tue November 10, 2026 07:00 pm CET

Immersion makes virtual experiences more powerful, but does it also make us more vulnerable?

Immersive environments surround us, engage our bodies, and create a profound sense of presence. This raises questions that go beyond conventional digital media: about safety, consent, harassment, body autonomy, accessibility, and the psychological realities of immersion.

From codes of conduct and trauma-informed design to inclusive participation, this conversation puts the human being inside the virtual world at its centre. It asks what responsibilities platforms, creators, communities, and regulators have towards the people inhabiting these spaces, and how ethical principles can be translated into practical approaches to design and governance.

It also explores how Europe’s emphasis on fundamental rights, privacy, inclusion, and human-centred regulation can contribute to safer immersive environments and inform principles that extend beyond Europe itself.

Format

Panel Discussion

App

ENGAGE

Location

Karls Virtual Retreat

Duration

45 min

Access via

Presenter

Mariachiara Tirinzoni
Researcher
© Tom Bertolotti photography

Mariachiara Tirinzoni is a researcher and consultant in tech ethics, with a background in philosophy and communication, a member of XRSI Europe and the WiD Forum. Her research spans ethics of XR and AI, their impact on personal identity and relationships, and immersive technology as a space for moral imagination.

Pilar Orero
Professor at Universitat Autònoma de Barcelona

PhD (UMIST, UK) works at Universitat Autònoma de Barcelona (Spain) in the TransMedia Catalonia Lab.  Leader and participant of numerous EU funded research projects focusing on media accessibility. She works in standardisation and participates in the UN ITU IRG-AVA.  She has been working on Immersive Media Accessibility for the past 7 years. She is the chair of the Task Group on Accessible and inclusive AI for cities and communities at ITU AI4USCC and also in ITU Virtual Worlds. She is now working on AI and immersive accessibility in four EU funded projects ClearClimate, ALFIE, SPICE and VOPUS.

For more info please go to: https://webs.uab.cat/pilarorero/

Daniela de Angeli
Professor at University of Applied Sciences St. Pölten
© USTP

Dr. Daniela De Angeli is a researcher, interactive designer, and educator with over a decade of experience creating games and immersive experiences. She is currently FH-Professor of Immersive Media Technologies at the University of Applied Sciences St. Pölten and Co‑Director of Echo Games CIC, a community‑interest company developing applied games. In her work, she explores how interactive technology, immersive media and artificial intelligence can support meaningful experiences, critical reflection, and positive social impact.

Moderator

Sonya Seddarasan
XR UI UX Designer

Sonya Seddarasan is an XR UI/UX Designer focused on building experiences and frameworks that translate human goals into meaningful XR einteractions. She believes designers play a critical role in shaping where this medium goes next, she stays close to the industry through hands-on projects, product testing, xr design consultancy, and writing about spatial UI UX. She is currently in collaboration with XR studios and startups to design immersive applications across AR, VR, and MR.

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