BUILDING THE XR COMMONS
FROM SHARED KNOWLEDGE TO COMMUNITY-OWNED INFRASTRUCTURE

AI-generated image
AI-generated image

Thu November 12, 2026 04:00 pm CET

What if the infrastructure of XR belonged not only to platforms and companies – but to the communities building its future?

Evo Heyning invites participants into the XR Guild Hall, a community-built space for exploring what an XR commons could look like in practice. From shared knowledge and the XR Guild Library to responsible design, collaboration and community-owned infrastructure, the session examines what resources an open and resilient XR ecosystem needs – and who should create and maintain them.

But a commons is something people build together. Following the presentation, participants are invited to contribute their own perspectives in an interactive workshop: What should belong to the XR commons? What is still missing? And what can the community start building together today?

Format

Presentation + Workshop

App

Arrival.Space

Location

XR Guild Hall

Duration

45 min

Access via

Presenter

David “Seii” Laffranchi
Co-Lead, XR Guild Library Track

David “Seii” Laffranchi is Co-Lead of the XR Guild Library Track, helping build an open, curated knowledge resource dedicated to the ethical and responsible development of immersive technologies. With a professional background in software, technical account management and customer success, he brings a practical perspective to questions of technology and its impact on people. Since joining the XR Guild Library team in 2024, he has contributed to organizing and expanding its collection of research, articles and design guidance on XR ethics, privacy, safety and accessibility. His work supports the XR Guild’s mission to ensure that immersive technologies serve humanity.

Nick Kaufmann
Head of Ecosystem and Partnerships at inCitu

Nick Kaufmann works with communities at the intersection of digital and physical places, and studies how media and computation connect with cities and urban life, both historically and in the XR/AI era. He uses a range of traditional and emerging media and
technology, drawing on skills from a background in social science, games, XR, urban placemaking, and civic technology. Nick leads partnerships and ecosystem at inCitu, a New York XR startup focused on community engagement with the built environment. He volunteers with the XR Guild and TanitXR, and was previously a Fulbright Fellow, WEF Global Shaper, Code for America Brigade captain, Mozilla Open Leader, and TEDx organizer.

Sonthia Coleman
Fashion Tech Educator & AI Innovation Strategist at MVN Tech Group | Lourdes Figara Academy

Sonthia Coleman is a fashion tech educator and AI innovation strategist working where fashion craftsmanship meets spatial design, gaming, and emerging technology. Through The MVN Tech Group and Lourdes Figara Academy / Lourdes Figara Future Labs, she leads AI and XR programs for creators, educators, and girls in tech, with a focus on avatar creation and diverse representation in virtual spaces. As an XR Guild member supporting its Library and community initiatives, she helps build an inclusive XR commons grounded in responsible, human-centered design.

Moderator

Evo Heyning
CEO/Producer at Realitycraft
© @EvoRealitycraft

Evo Heyning is a creator, producer, technologist and strategist with 21 years of experience in public XR & AI media and technology development. As CEO of Realitycraft Design Lab, she leads work producing for spatial storytelling, showrunning for mixed reality, worldbuilding, WebXR, generative media and interoperability. She is the creator and founder of XRGuide, driving search and directory for the immersive web. Evo serves as VP of the Board at XR Guild to advance community best practices across the immersive industry. Evo’s work sits at the intersection of creative production and systems design, bringing tech and business acumen to the future of immersive experiences in public.

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