Gaussian Splatting is redefining real-time volumetric rendering. Moving beyond static 3D, its emerging 4D applications capture dynamic scenes with unprecedented fidelity –reshaping how we create and experience immersive worlds. In this workshop Award-winning XR & Film Director Georgy Molodtsov (Cannes XR, Webby, Raindance) shares insights from both Metaverse and VFX contexts, exploring how this breakthrough method transforms capture, rendering, and interaction. Discover the future of point-based neural rendering for art, storytelling, and beyond.