3D/4D Gaussian Splatting in Metaverse and VFX

Wed November 12, 2025 06:00 pm CET

Gaussian Splatting is redefining real-time volumetric rendering. Moving beyond static 3D, its emerging 4D applications capture dynamic scenes with unprecedented fidelity –reshaping how we create and experience immersive worlds. In this workshop Award-winning XR & Film Director Georgy Molodtsov (Cannes XR, Webby, Raindance) shares insights from both Metaverse and VFX contexts, exploring how this breakthrough method transforms capture, rendering, and interaction. Discover the future of point-based neural rendering for art, storytelling, and beyond. 

Format

Workshop

App

Arrival Space

Location

Duration

45 min

Presenter

Georgy Molodtsov
Founder and XR Director at Film XR

Georgy Molodtsov is an Award-winning XR & Film Director/Producer, as well as XR Festival curator, Founder of Film XR. His works (including metaverse projects for Jean-Michel Jarre) were presented in Cannes XR, nominated for the PGA Innovation Award, and received the Webby Award, European XR Award, and Raindance Immersive Award. As an XR Festival curator, he has organised over 50 different XR film festivals and events in Europe and the CIS. 

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