The AngstVRei Project Gamification & VR Against School Anxiety

Thu November 13, 2025 10:00 am CET

A gamification expert, a child psychiatrist and an AI researcher meet at a restaurant. Sounds like the start of a joke, but it’s actually the beginning of AngstVRei: A long-term, BMFTR-funded innovation project. A VR game to help children with school anxiety overcome their fears through gamification and biofeedback following therapeutic principles. In this session, Marcos Delebé (Creative Director & Project Manager at Pfeffermind) and Stephan Kiefer (Arbeitsgruppenleiter Biomedizinische Daten und Bioethik at Fraunhofer Institute) explain how game design principles can make a difference in healthcare with insights from AI and research. They demonstrate why digital therapy isn’t a topic of tomorrow, but a reality today and how creativity can spark systemic change. 

Format

Presentation

App

Foretell Reality

Location

MTX Future World

Duration

45 min

Presenter

Marcos Delebé
Creative Director and Project Manager at Pfeffermind

Marcos Delebé believes in the transformative power of storytelling and play – basic human instincts that shape how we connect and learn. In the AngstVRei project, he is Game Design Lead, responsible for the gamification concept that helps children overcome school anxiety. 

Stephan Kiefer
Working Group Leader Biomedical Data and Bioethics at Fraunhofer Institute
© Fraunhofer IBMT

Dipl.-Inform. Stephan Kiefer is Group Leader for Biomedical Data and Bioethics at the Fraunhofer Institute for Biomedical Engineering (IBMT). In the AngstVRei project, he serves as coordinator and leads the subproject on stress assessment and therapy prognosis, bridging biomedical data analysis with innovative therapeutic approaches. 

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