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PRODID:-//Immersive X//IX Add To Calendar//EN
CALSCALE:GREGORIAN
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UID:ix-session-19584@immersive-x.de
DTSTAMP:20260406T233504Z
DTSTART:20251113T090000Z
DTEND:20251113T094500Z
SUMMARY:The AngstVRei Project: Gamification &#038; VR Against School Anxiety
LOCATION:Foretell Reality — MTX Future World
DESCRIPTION:A gamification expert, a child psychiatrist and an AI researcher meet at a restaurant. Sounds like the start of a joke, but it&#039;s actually the beginning of AngstVRei: A long-term, BMFTR-funded innovation project. A VR game to help children with school anxiety overcome their fears through gamification and biofeedback following therapeutic principles. In this session, Marcos Delebé (Creative Director &amp; Project Manager at Pfeffermind) and Stephan Kiefer (Arbeitsgruppenleiter Biomedizinische Daten und Bioethik at Fraunhofer Institute) explain how game design principles can make a difference in healthcare with insights from AI and research. They demonstrate why digital therapy isn&#039;t a topic of tomorrow, but a reality today and how creativity can spark systemic change. 
URL;VALUE=URI:https://immersive-x.de/sessions/the-angstvrei-project-gamification-vr-against-school-anxiety
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